Matt Rhodes joins Brian Dunaway, Joel Duggan and Matthew Ducharme to talk about his work as concept artist and his on-going project Tellurion
|Welcome Matt. Thank you for taking the time to sit down with us. Could you tell us a little bit about yourself and your work?
|Can you tell us about your Tellurion project?
|Please share with us about the ILM Project on ArtStation
|Do you have any theories on Storytelling through design?
|Any advice for aspiring concept designers? Was your career path a direct one? Was it always your intention to be a concept designer?
|Your job at BioWare. What are your duties and what projects have you worked on?
|Your education (School of Communication Design program at the Alberta College of Art + Design) and your recent visit and lecture
|Collarborative work and how to be a conscientious designer in a team environment
|How to deal with artistic burnout or artistic blocks.
|Most concept and development art these days has a painterly feel. You have a lot of linework in your art. Has that been a challenge or a benefit?
|Recently you posted this on Instagram…complete with example
|mattrhodesartAfter some wobbly figure drawings I thought I should check in with the skeleton again.
|tell us about the challenges of checking yourself. Is there a method to your madness?
|You recently “dipped your toe” into streaming your art and process live on Twitch. How was that experience for you?
|Joel Feel free to move around the order of the questions
|Digital tools of the trade are vast/overwhelming. What are your go-to tools?