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Matt Rhodes joins Brian Dunaway, Joel Duggan and Matthew Ducharme to talk about his work as concept artist and his on-going project Tellurion
Show Notes:
Welcome Matt. Thank you for taking the time to sit down with us. Could you tell us a little bit about yourself and your work? |
Can you tell us about your Tellurion project? |
Please share with us about the ILM Project on ArtStation |
Do you have any theories on Storytelling through design? |
Any advice for aspiring concept designers? Was your career path a direct one? Was it always your intention to be a concept designer? |
Your job at BioWare. What are your duties and what projects have you worked on? |
Your education (School of Communication Design program at the Alberta College of Art + Design) and your recent visit and lecture |
Collarborative work and how to be a conscientious designer in a team environment |
How to deal with artistic burnout or artistic blocks. |
Most concept and development art these days has a painterly feel. You have a lot of linework in your art. Has that been a challenge or a benefit? |
Recently you posted this on Instagram…complete with example |
mattrhodesartAfter some wobbly figure drawings I thought I should check in with the skeleton again. |
tell us about the challenges of checking yourself. Is there a method to your madness? |
You recently “dipped your toe” into streaming your art and process live on Twitch. How was that experience for you? |
Joel Feel free to move around the order of the questions |
Digital tools of the trade are vast/overwhelming. What are your go-to tools? |