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							Matt Rhodes joins Brian Dunaway, Joel Duggan and Matthew Ducharme to talk about his work as concept artist and his on-going project Tellurion
Show Notes:
| Welcome Matt. Thank you for taking the time to sit down with us. Could you tell us a little bit about yourself and your work? | 
| Can you tell us about your Tellurion project? | 
| Please share with us about the ILM Project on ArtStation | 
| Do you have any theories on Storytelling through design? | 
| Any advice for aspiring concept designers? Was your career path a direct one? Was it always your intention to be a concept designer? | 
| Your job at BioWare. What are your duties and what projects have you worked on? | 
| Your education (School of Communication Design program at the Alberta College of Art + Design) and your recent visit and lecture | 
| Collarborative work and how to be a conscientious designer in a team environment | 
| How to deal with artistic burnout or artistic blocks. | 
| Most concept and development art these days has a painterly feel. You have a lot of linework in your art. Has that been a challenge or a benefit? | 
| Recently you posted this on Instagram…complete with example | 
| mattrhodesartAfter some wobbly figure drawings I thought I should check in with the skeleton again. | 
| tell us about the challenges of checking yourself. Is there a method to your madness? | 
| You recently “dipped your toe” into streaming your art and process live on Twitch. How was that experience for you? | 
| Joel Feel free to move around the order of the questions | 
| Digital tools of the trade are vast/overwhelming. What are your go-to tools? | 



